Experiential Learning

Designing engaging learning experiences beyond rote learning.

Students remember what they do far better than what they are told. NEP 2020 and CBSE encourage experiential approaches such as art-integrated, sports-integrated and toy-based learning, projects and hands-on activities.

This program shows teachers how to design experiential lessons that are purposeful, manageable and linked to learning outcomes - not activities for the sake of activity.

Who it's for

  • Teachers across all stages
  • Activity and co-curricular coordinators

What the program covers

The learning cycle

Experience, reflect, understand and apply - planning lessons around the cycle.

Art-integrated learning

Using art forms to teach concepts across subjects.

Sports-integrated and play-based learning

Using movement and play to build understanding.

Projects and inquiry

Planning projects with clear outcomes and fair assessment.

Low-cost resources

Using everyday materials and the local environment.

How we work

  1. Experience itTeachers take part in experiential activities themselves.
  2. DesignPlan an experiential lesson for their own subject.
  3. SharePeer feedback and improvement.
  4. AssessPlan how to assess learning from the activity.

What your school gains

  • More engaging lessons
  • Activities clearly tied to learning outcomes
  • Deeper understanding for students

Frequently asked questions

Does experiential learning take more time?

Well-designed activities replace, not add to, parts of traditional lessons, and often save time on re-teaching.

Official sources

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